Monster Template (Prototype)

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Monster Template (Prototype)

Post by Admin on Wed Jul 15, 2015 1:09 am

Monster name:
Element:
Traversal:
Description:
Abilities:


Please note that hunts will most likely be events and will probably not be seen until things are more developed however once we have a good amount of monsters some Hunt Beta Tests will be put out.

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Lamia

Post by Seanical on Wed Jul 15, 2015 12:18 pm

Monster name: Lamia

Element: Corrosion

Description: The bottom half of its body is that of a long centipede. Attached to this is a large thorax on top of the legs, paired with a hard shell that has a pair of large, insectoid wings (very much like a beetle). It has 4 long, thin arms, used for climbing and melee attacks. It also has an insectoid head with a mouth filled with razor-sharp needle teeth. Lamia has high armor and low health. Lamia also has a special trait that, when it evolves, it is invisible while evolving. A Lamia will try to avoid direct confrontation if at all possible. It prefers to use deception and deceit to cause its prey to become weary, then swoop in to kill weaker targets. At all stages, a Lamia is very shy when it is armorless, but becomes much more active the more armor it has.

TL;DR it's a preying mantis torso on top of a centipede body. It likes to target low-health enemies. Prefers stealth, ambushes, and hit-and-run if at all possible.

Traversal: Lamia rears back on its many hind legs, the launches itself into the air. Whenever Lamia is in the air, it hovers with its wings, slowing its descent. While in the air, another transversal can be used to launch itself again. While airborne, Lamia can only "airburst" in the direction she is facing, unlike the Kraken, who can go side to side. While Lamia doesn't possess the dexterity to change direction as well as the Kraken, Lamia can change the direction it is facing, then airburst. Lamia's flexibility in the air is traded for speed, and has a further launch distance at a quicker rate. Lamia does not, however, have a "ranged air melee" like Kraken, and will have to rely on its abilities to attack while airborn.

Abilities: (all of these abilities can be used while airborne)

Pod Trap: Lamia throws a pod forwards, which falls towards the ground. When it touches the ground, it must "arm" (a set period of time must pass before it becomes active). Once active, it will still be a small, difficult-to-see pod on the ground. If anything gets close to the pod, it rapidly blooms into a large, red-orange, star-shaped flower. After a brief delay, the flower will spit corrosive barbs at the nearby creature. It will spit the barbs in a shotgun-like way, and will wither and die once the barbs are shot. The barbs are poisonous, and apply a damage-over-time effect. The more barbs that hit a single target, the higher the DoT is (duration doesn't extend, only damage). These can be used frequently. The flowers can be shot and destroyed before they shoot. Leveling this up increases damage and range.

Buzz Dash: Lamia launches itself forward at high speeds, using its wings to propel itself straight forward (in the direction it's facing. This includes straight up). Anything in its path will take damage and be blown backwards. This can be used a moderate amount of times. Much like Goliath's Charge, if it could fly as well. Leveling this up increases damage and radius.

Shed Skin: Lamia rapidly sheds its skin, creating a duplicate of itself while Lamia becomes temporarily invisible (much like Wraith's decoy, but bear with please). Unlike decoy, Lamia's copy will always do the same thing: use Buzz Dash in the direction Lamia is facing, then quickly use a transversal in that same direction towards the air in an attempt to flee (unless a wall is in the way, in which case it will attempt to climb the wall, then use a transversal. It will also attempt to climb a wall if it hits one after or during the transversal). After a set amount of time, Lamia's copy will disintegrate (shortly after the transversal). Lamia, on the other hand, will be invisible due to a freshly shed skin. While in this state, shooting it does not reveal Lamia (unless on fire or some significant other), but Lamia will take increased damage while invisible. Using any ability or a transversal will end Lamia's invisibility, but it will not destroy the copy. Using this ability transfers all (current) negative effects to the copy, including slows, burning, etc. However, the invisible Lamia can still be slowed, burned, etc. This has a longer recharge rate. Leveling this up increases duration and damage.

Acid Stream: Lamia lets loose a long-ranged stream of acid at a single target location. While the stream is being fired, direction of the stream can be changed (while the stream is being fired, Lamia's speed is greatly reduced). The longer an enemy is in the acid, the more damage is taken. This has a moderate reloading speed. Much like Goliath's fire breath, but longer range, narrower radius, and a slowed movement speed. Leveling this up increases damage and radius.


Last edited by Seanical on Sun Jul 19, 2015 2:07 pm; edited 10 times in total
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Re: Monster Template (Prototype)

Post by Admin on Wed Jul 15, 2015 3:29 pm

Lamia has been reviewed and approved for testing.

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Giant

Post by Seanical on Wed Jul 15, 2015 3:53 pm

Monster name: Giant

Element: Ice

Description: Giant is a massive turtle made completely out of ice. An "iceberg tortoise", Giant's head is often protected by his gigantic icy shell on his back and his large frontal legs. Has notable health and armor, less than Behemoth and more than Goliath. He also has no heavy melee attacks (other than in the air), but will fire a tiny snowstorm instead, similar to the Kraken's air melee. This will travel slightly slower than Kraken's air melee, but will do more damage and be slightly larger. They will also not cause knockback in any way. A Giant prefers to play a stationary game of aversion, keeping hunters at bay with long range, while soaking up damage with his great bulk, then moving locations in his snowstorm form to gain more favorable positions. A Giant will often keep hunters away with his long-ranged attacks at weaker stages, and will try to catch stragglers after charging into a large group when at high power.

TL;DR Giant is a big turtle made of ice, likes to keep hunters away and run at low stages, and directly confront at high stages. Non-stealthy.

Traversal:  Giant transforms itself into a large powederized snowstorm (his snowstorm form will be even larger than his already gigantic size). Attacks go through him, such as bullets and whatnot, so harpoons and stasis will miss, but he will still take (albeit reduced) damage while in this form. In his snowstorm form, he will also pass through wildlife, and has the ability to fly in the air. His stamina bar will be like that of Behemoth's, as one large bar that is continuously used. Using a basic attack in this state quickly solidifies Giant and crashes him straight down.

Abilities:

Icy Spear: Giant fires a spear made of ice in a skill shot directly forward at high speeds from his mouth. A direct hit deals high damage. Hitting terrain makes the ice spear explode into an AoE explosion, which will then deal moderate damage. This had a moderate recharge time. Leveling this up increases damage and size of projectile.

Blizzard: Giant whips up a powdery storm to circle around his immediate area (it will not move with him). This will deal a DoT to anything in it and impair vision. This has a longish reload time. Leveling this up increases damage and radius.

Hailstorm: Giant summons an icy cloud that will circle around him. Any enemy that gets too close will have the cloud follow them. The cloud drops large, icy chunks that deal damage when it hits an enemy. The clouds cannot be destroyed, but are on a timer as to when they disappear (starting when they spawn). These have a relatively low cooldown time. Leveling this up increases damage and duration.

Iceberg: Giant smashes the ground in front of it, creating an impassable shockwave of ice (coning outwards). Anything that gets hit by the attack takes high damage and a powerful knockback applied to them. This has a medium reload speed. Leveling this up increases damage and size of the shockwave.


Last edited by Seanical on Sun Jul 19, 2015 2:02 pm; edited 1 time in total
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Re: Monster Template (Prototype)

Post by Admin on Thu Jul 16, 2015 10:31 am

Giant is approved.

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Banshee

Post by Seanical on Sun Jul 19, 2015 1:54 pm

Monster name: Banshee

Element: Sonic Sound

Description: Banshee has a very big mouth, as large as Goliath's head, with extraordinarily large teeth to match. To see, Banshee has two stalk eyes on top of its head. Its body is long and sleek, much like that of a large cat. Banshee enjoys using superior speed to get pursuers to run in circles. A Banshee enjoys combo attacks to keep a single target down. A Banshee will usually heavily attack one target, be evasive, then go back in once cooldowns refresh. Banshee also excels in controlling her enemies, using her attacks to keep them stumbling and off-balanced. Banshee has health and armor somewhere in between Kraken and Wraith.

TL;DR it has the head of an angler fish and the body of a tiger.

Traversal: Banshee has access to a triple-dash. In a short succession, if Banshee dashes once, she can dash up to twice more times, the third dash being slightly longer than the others. All three dashes are very short,even shorter than Wraith's warp, and get practically no air, but all 3 dashes can be used to gain much distance and can effectively juke close-ranged hunters or close gaps.

Abilities:

Leap Pounce: Banshee does a long jump, much like Goliath's Leap Smash, with lower altitude and longer range. Hitting something will cause a knockback straight downward, effectively stunning grounded targets and grounding airborne ones. Does moderate damage. This has a moderate cooldown. Leveling up increases damage and leap range.

Devour: Banshee opens its large maw and eats one creature front of it (cannot be a very large size. Only something about as large as a Mammoth Bird or smaller can be eaten). If Banshee hits, the creature has an eaten status. While eaten, the creature is stuck in Banshee's mouth. After a short time passes, Banshee spits out the creature, causing knockback. Using this ability on a dead creature eats it instantly. This has a very long cooldown. Does high damage. Leveling up increases damage and duration you can hold a creature in your mouth. Cannot use Sonic Blast or Feral Shriek while a target is eaten.

Sonic Blast: Banshee lets out a sonic, instant AoE radial blast from herself. All creature caught in the blast have high knockback applied to them. Does high damage. This has a moderate cooldown. Leveling up increases range and damage.

Feral Shriek: Banshee lets out a high-pitched scream in a large cone in front of her (not impeded by obstacles). Any creature that hears the shriek will flinch, stopping movement for a second by causing a very small knockback (airborne enemies will be grounded), and will have reduced armor, resulting in increased damage received. This effect will end after a set amount of time ends. This has a moderate cooldown, Leveling up increases range and duration.


Last edited by Seanical on Sat Aug 01, 2015 4:58 pm; edited 5 times in total
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Re: Monster Template (Prototype)

Post by Admin on Sun Jul 19, 2015 7:37 pm

Banshee approved. Also if you will please add Kraken, Goliath, Behemoth and Wraith to the monster list to give more diversity. That would be appreciated.

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Re: Monster Template (Prototype)

Post by Seanical on Sun Jul 19, 2015 9:05 pm

The monsters currently in Evolve can be found here:

Goliath: http://evolve.wikia.com/wiki/Goliath

Kraken: http://evolve.wikia.com/wiki/Kraken

Wraith: http://evolve.wikia.com/wiki/Wraith

Behemoth: http://evolve.wikia.com/wiki/Behemoth
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Re: Monster Template (Prototype)

Post by Admin on Sun Jul 19, 2015 9:12 pm

Thank you m8

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Re: Monster Template (Prototype)

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